Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • LukeP 4 years, 6 months ago  | 

    Silly question why are you still using stamp nodes? I thought it was archaic way of working to be replaced by for each loops?

    • Simon_V 4 years, 6 months ago  | 

      It is something I got used to using but it can be done with a loop as well. For future videos I will switch to loops.

  • Tcherry 4 years, 6 months ago  | 

    Thanks for the tuts bro...

  • maya4fun 3 years, 9 months ago  | 

    Nice tutorial Simon, I have a silly question. What is the expressions you've maid on transform node (at 9min)? Thank you in advance for answer.


    • Simon_V 3 years, 9 months ago  | 

      Thanks! If you look a bit further in the video at 9:25 min in the video, I show and explain the expression.

  • maya4fun 3 years, 9 months ago  | 

    Thank you Simon, I was not curious enough.


  • spaceshipSZ 1 year, 8 months ago  | 


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