If you would ever had troubles with layering materials in Substance Designer, you can simply simulate the result and bake out the heightmap. You don't have to worry anymore about intersections of shapes.The video will show how you can set up a simple simulation and save the result in a "realtime" heightmap. This heightmap is then used in Substance Designer to create a material.
COMMENTS
rossisbudda 4 years, 11 months ago |
Hi
While I appreciate learning some new techniques here, I wonder why you would use this approach rather than rendering through an orthographic camera?
Thanks
rossisbudda 4 years, 11 months ago |
Ah, I can see you would use this for fast iteration, then bake "properly" later. :)
Simon_V 4 years, 11 months ago |
Hey,
It is indeed for fast iteration and exploration of your material. And for clean results it is also best to render it out.
Recently made one big HDA from the tutorial and you can easy plugin models and get height maps.
https://www.artstation.com/artwork/qAG5zn
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