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In this series you will make 4 grooms, by integrating new ideas to work up from simple to intricate.
Each groom starts with a brainstorm, where we’ll test out both groom and non-groom SOPs, then we'll create custom solutions to input into our hair gen node, touch on crucial attributes needed for hair guides, assign those attributes to generic curves to create new guides, build in artist controls for procedural manipulation, and finish by tackling challenging groom looks with short coding in VEX and L-Systems.
Go beyond the available shelf tools, dive into the network, and start your groom journey today.
#HowtoHoudini21
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COMMENTS
ArtemisUK 1 week, 4 days ago |
is that... TTS? Really?
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