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TOTAL DURATION: 51m 6s

Learn how to export from Houdini to Unreal PCG. This workflow is ideal for technical artists and environment artists to create large worlds procedurally and collaboratively. Unreal PCG is a procedural system that can spawn points in space and instance meshes onto the points. Learn how to use Houdini for the procedural generation of point clouds then export them with attributes to PCG using either CSV or Alembic. From there you can spawn a list of meshes, override their materials, spawn blueprint actors and prefabs too.

COMMENTS

  • Joshkorah 4 months, 2 weeks ago  | 

    This is for beginners? It's like Chinese to me as I just installed Side FX

    • mohamads@sidefx.com 4 months, 2 weeks ago  | 

      It's not for beginners, once you are comfortable with managing attributes in Houdini and Unreal PCG, this tutorial will become useful for bridging both software.

  • art3mis 2 months, 3 weeks ago  | 

    Thanks for sharing Mohamad.
    When ever I place a HoudiniImportDataTable node in a new PCG graph I get a Missing Blueprint error. Any idea why?

    • mohamads@sidefx.com 2 months, 3 weeks ago  | 

      Make sure you have the correct unreal version of the SideFX Labs Plugin.

    • mohamads@sidefx.com 2 months, 2 weeks ago  | 

      Try searching for it in the template in the details panel of the blueprint if it says “missing Blueprint”.

  • AHYCKun 2 months, 2 weeks ago  | 

    When I open "Houdini_Import_DataTable", it always prompts "Blueprint could not be loaded because it derives from an invalid class. Check to makesure the parent class for this blueprint hasn't been removed! Do you want to continue (itcan crash the editor)?". What could be the reason for this?

    • AHYCKun 2 months, 2 weeks ago  | 

      Resolved

  • A-kun 2 weeks, 2 days ago  | 

    Hi I also got thie error message in 5.4.4. How can I fix this problem?
    Houdini_Import_DataTable", "Blueprint could not be loaded because it derives from an invalid class. Check to makesure the parent class for this blueprint hasn't been removed! Do you want to continue (itcan crash the editor)?"

    • mohamads@sidefx.com 1 week, 6 days ago  | 

      First make sure the PCG plugin is on and PCG Interop plugin in case you use the Alembic workflow.
      Also search for HoudiniImportDataTable in the template in the details panel of the blueprint if it says “missing Blueprint”.

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