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In this Houdini tutorial, we’ll build a necklace simulation using Vellum, then polish it with post steps for a clean final result. You’ll see a practical workflow for getting believable draping, stable collisions, and an easy-to-iterate setup. Great for character accessories, chains, and jewellery-style sims.


What you’ll learn :

- Setting up the necklace/chain geometry and guides

- Vellum sim workflow for draping and settling

- Pin/attach methods to connect multiple necklaces.


Chapters :


00:00 Intro

00:42 Project overview + workflow

03:57 Prep the base geometry (chain guides)

04:05 Pin/attach setup

05:30 Set up caching / ROP output

06:10 Build the necklace curve layout

14:32 Colliders (body interaction)

16:38 Materials & lookdev

17:32 Collision tuning / stability

19:10 Vellum constraints pass

28:28 Gold finish / final polish

39:25 Wrap up


Project files : https://jinjaw.gumroad.com/l/NecklaceAndChainTutorial


If this helped, drop a comment with what you’re simming next (chains, earrings, hair beads, etc.) and feel free to drop a Sub!


#Houdini #Vellum #Simulation #CGI #SideFX #HoudiniTutorial #FX #MotionDesign #3D

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