HOW TO MAKE A VELLUM DRAPED, MULTI-LAYERED NECKLACE/CHAIN.
In this Houdini tutorial, we’ll build a necklace simulation using Vellum, then polish it with post steps for a clean final result. You’ll see a practical workflow for getting believable draping, stable collisions, and an easy-to-iterate setup. Great for character accessories, chains, and jewellery-style sims.
What you’ll learn :
- Setting up the necklace/chain geometry and guides
- Vellum sim workflow for draping and settling
- Pin/attach methods to connect multiple necklaces.
Chapters :
00:00 Intro
00:42 Project overview + workflow
03:57 Prep the base geometry (chain guides)
04:05 Pin/attach setup
05:30 Set up caching / ROP output
06:10 Build the necklace curve layout
14:32 Colliders (body interaction)
16:38 Materials & lookdev
17:32 Collision tuning / stability
19:10 Vellum constraints pass
28:28 Gold finish / final polish
39:25 Wrap up
Project files : https://jinjaw.gumroad.com/l/NecklaceAndChainTutorial
If this helped, drop a comment with what you’re simming next (chains, earrings, hair beads, etc.) and feel free to drop a Sub!
#Houdini #Vellum #Simulation #CGI #SideFX #HoudiniTutorial #FX #MotionDesign #3D
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