This time we look at a way to normalize Geometry to easily scale it to the right proportions. As always I look at the VEX side of things.
When creating the Sci Fi Corridor Generator for the Pluralsight Course I realized that this could be a potential problem.
If you want to use the assets in different setups you would need to rescale them. If you would normalize the geometry first it becomes alot easier and convienient to do.

CREATED BY

DAVID KAHL

David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

More from David Kahl

COMMENTS

  • matthias_k 6 years, 7 months ago  | 

    The Link ist broken, maybe this is the right one:
    https://www.youtube.com/c/DavidKahlVFX/

    • David_Kahl 6 years, 7 months ago  | 

      Thanks for the info - fixed it

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