This is a brief introduction to the POP grains solver or the new Position Based Dynamics which has been introduced in Houdini 14. There is also a simple tip on how to create the PLEXUS effect in Houdini towards the end of the video ( Go to Minute 43.00 for the plexus effect)
The video covers the following topics -
Setting up a Grain Source
Manually setting up POP grains
Adding Forces
Adding collision objects
Clumping
Constrains
Attributes to control Clumping and Constraints
Modifying the attributes using VOPS
COMMENTS
seaniepie 6 years, 2 months ago |
Good job Rohan. I learned a lot as a beginner in Houdini wanting a quick intro into particles and interested in what Grains can do together with POP.
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