This is a brief introduction to the POP grains solver or the new Position Based Dynamics which has been introduced in Houdini 14. There is also a simple tip on how to create the PLEXUS effect in Houdini towards the end of the video ( Go to Minute 43.00 for the plexus effect)

The video covers the following topics -
Setting up a Grain Source
Manually setting up POP grains
Adding Forces
Adding collision objects
Clumping
Constrains
Attributes to control Clumping and Constraints
Modifying the attributes using VOPS

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi

COMMENTS

  • seaniepie 6 years, 2 months ago  | 

    Good job Rohan. I learned a lot as a beginner in Houdini wanting a quick intro into particles and interested in what Grains can do together with POP.

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