Welcome to RBD I - Wall Destruction
               In this lesson, we will start with UVs and assign a texture to the wall and fracture it. Also, we will build RBD set up from scratch and talk about the importance of some attribute and I will show you one easy technique to find impact point procedurally and once we are done breaking the wall we will try to achieve a similar effect using a bullet sop solver and later we will render this in Houdini's new renderer Karma
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CREATED BY

VFX MAGIC

My name is Hiral Joraval, and I am a Senior FX Artist with extensive experience in the VFX industry. I thrive in dynamic environments where creativity meets technical excellence. 🎨

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