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Learn how to use Houdini, SideFX Labs tools, and Unreal Engine to create a complex and detailed lightning strike attack FX. The series features step by step breakdowns for the many different elements of this effect, including Unreal Niagara particle system, Blueprints, Houdini lightning generator, RBD sims, Vellum grains, pyro smoke sims, flipbooks, and terrain-adaptive vertex animations.

These lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.



  • wlhendr_wttr 1 month, 2 weeks ago  | 

    Are there source UE files available for download?

    • sICFX 1 month, 1 week ago  | 

      Hopped from YouTube looking for the same. It's not a beginner tutorial, so you or me are not eligible to continue this tutorial. [facepalm]

  • sdugaro 1 month, 2 weeks ago  | 

    Great tutorial, Ben. Nice to see something so multilayered, complex, and complete.

  • kinoko 1 month ago  | 

    Does anybody happen to know the missing material functions inside the MF_evaluateMDC Node, mine seems to have a bunch https://gyazo.com/15d60f7250054a4a1ce28d7db105b4de

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