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In this first course of the “Zombie Moose on the Loose” series, you will learn how to prep heavy character geometry for a USD pipeline, build and skin a KineFX skeleton, create a modular APEX rig with FK and IK controls, and finish with an industry standard fur groom from masks and guides to a detailed high resolution result. You will also review full production setups to understand how each step scales in a real studio workflow.
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COMMENTS
thejedic9fe0cfbc41944bf 1 week ago |
Great to hear from the Great Sayed!!! This is one epic masterclass of a tutorial, very well done to show the power of Houdini and human imagination
Moeen 1 week ago |
Thank you for the kind words! The Alps team provided me with some great materials to work from. I hope you benefit from this series!
Nasroo 1 week ago |
Is there a specific term for videos and production steps such as crowd simulation and 3D environment creation?
MagicMarcus 1 week ago |
Great tutorial.
Is it possible to continue and explain rocks falling into water?
Moeen 1 week ago |
Hi, I'm in the process of recording the following parts to this series. Be sure to keep an eye on the SideFX website for future updates
msilx 5 days, 18 hours ago |
thanks, great. It would been nice to have full moos rig hip to complement 8 | Full Rig Overview
Moeen 5 days ago |
Ah, thank you for this comment. I forgot to include that file. It got lost somewhere along the line. I'll include it when the next parts are released. For now, here's a link to download it from. You can just drop it in with the rest of the hip files, and it should reference the correct models: https://drive.google.com/file/d/1RmPHM_seChG1vx1NVu0-Pdf67bkdhLS_/view?usp=sharing
Nasroo 5 days, 15 hours ago |
It will be there part of crowds ? it so amazing and epic toutrial
Moeen 5 days ago |
Thank you! Yes, we'll be including crowds soon!
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