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MAGICAL COMBAT FX | UNREAL
made in Houdini 19 for Intermediate by Benjamin Christensen at SideFX
Learn how to generate explosions, smoke, and lightning in Houdini then export these to Unreal. SideFX Labs flipbook textures can be used to generate sprite sheets for dynamic magical explosions, fire, and smoke. SideFX Labs lightning nodes can be used to create lightning with a dynamic remeshing Vat. Falling and breaking glass can be generated within Houdini. Interweave all of these elements with Niagara emitters and blueprints to create multilayer magical combat FX within Unreal.
osong 11 months, 2 weeks ago |
Amazing result, can't wait to jump in and give this a go. Thank you for the ongoing effort of showing latest techniques for realtime!
kivril 10 months ago |
Hello I get this:
Error running callback:
Traceback (most recent call last):
File "labs::Sop/maps_baker::5.0/execute", line 1, in <module>
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.303/houdini/python3.9libs\hou.py", line 50953, in __getattr__
return _hou.HDAModule___getattr__(self, name)
AttributeError: 'module' object has no attribute 'Render'
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