O Song

osong

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My Tutorials

obj-image Beginner
Houdini Clouds with VOPs
obj-image Beginner
Attributes and VOPS | Part 4
obj-image Beginner
Attributes and VOPS | Part 3
obj-image Beginner
Attributes and VOPS | PART 2
obj-image Beginner
Attributes and VOPs | Part 1
obj-image Beginner
Getting Started | Part 2

Recent Forum Posts

I barely understand anything. July 22, 2021, 12:39 p.m.

A quick suggestion would be... forget what you think you know, and watch, say, 3 different tutorials on the same topic. After you think you have some idea of having a taste for what is more, i definitely recommend webinars by Jeff (https://www.sidefx.com/profile/old_school/) - "Geometry workflows" has a lot of basic~ish but very applicable and digestible examples.

I've been meaning personally to re-record new videos on introduction to Houdini when H19 drops (with a lot of interaction with Unreal Engine 5 in mind, apart from increasing overall number of topics), but for now I'd suggest clicking on my name and browsing through the list of topics (or here's a link https://www.sidefx.com/tutorials/author/osong/)
I tried to be approachable to the newcomers and reasonably elaborate. Get through those "Getting Started with Houdini" workshop videos, then maybe dive into VOPs.

Happy learning, and don't give up. Persistence is key.

Alarming Trends I see with Houdini marketing & development July 21, 2021, 6:57 a.m.

I made my remarks based on your initial post.
Also, why you guys are thinking that working on Karma is eating up resources from developing tools for easier vegetation solutions?
Imagine coming into Kai's office (https://www.sidefx.com/profile/KaiStavginski/) and saying "Yo yo yo, wrap up this Karma thing, you are working on trees now!".



Also, I'd love to have a good render that is built in with my indie (or FX, does not really matter) license. I very much need it, do not take it from me. The fact that you might happen to own Rman or Arnold license does not magically result in no necessity for a render engine. What this idea is even.

Finally, although I personally share your sentiment that things should be more approachable, the thought "feels so much more demanding than I personally feel like it should be" happens to all artists across the globe all the time.
Even such a trivial task as holding a pencil and trying to draw a person sitting on a chair would result in a necessity for practice of anatomy, gesture drawing, and perspective (with 2 or 3 vanishing points).

Alarming Trends I see with Houdini marketing & development July 16, 2021, 8:41 a.m.

So you are saying that the development is all over the place, and immediately suggest to make it even more over the place.
I see you are looking for "magic 1 button solution", which is a realm of AE and all that kind of thing or so it seems.

Too many thoughts jumbled together anyway, for example marketing teams do not develop rendering engines. And I personally think that buying more hardware is an interesting alternative to buying a 3rd party render engine (sometimes same money for sameish result).

Long story short, feature film quality effects involve heavy computation (HEAVY computation), lots of testing of variations, yada yada yada. After that more often than not you bake it down into hundreds of gigs of data, then assemble it together, render in passes, then composite it all together, list goes on.
To be fair, H is actively working towards simpler solutions - SOP based dymanics is a good example, as well as some 1-click explosions presets. But what you are asking is kinda like getting ripped without doing the exercise. What can possibly go wrong.