O Song


About Me

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My Tutorials

obj-image Beginner
Houdini Clouds with VOPs
obj-image Beginner
Attributes and VOPS | Part 4
obj-image Beginner
Attributes and VOPS | Part 3
obj-image Beginner
Attributes and VOPS | PART 2
obj-image Beginner
Attributes and VOPs | Part 1
obj-image Beginner
Getting Started | Part 2

Recent Forum Posts

Any houdini 19.5 rumors? May 18, 2022, 4:34 p.m.

i have it on a good authority it will arrive this year

one more thing. it has a good chance of having a native exoside quad-remesher type of auto retopo tool
(should i add that i am an analyst to my twitter at this rate? haha jk jk)

will houdini consider adopting the new C4D/blender like UI? May 17, 2022, 10:29 a.m.

sometimes i can not see dropdown toggles because my column separator is too small, it's so basic and very much irritating
UX definitely needs work

a simple task and the basics of Houdini May 11, 2022, 5:05 a.m.

okay i am confused, why would you unwrap model by hand from an F360 export if the built-in export of fusion to .obj gives you perfect UVs? All you need to do after that is UV Layout, where you can pack them automatically, and even pack into UDIMs if you choose to do so.

i understand that does not actually answer your immediate question, just i am puzzled why make it hard, if your endgoal is Nanite mesh, and say Substance Painter will do just fine with millions of polygons and UDIMs