Project file can be purchased here:
https://gumroad.com/davidtorno
This week I am breaking down my entry for day 13 Grass. Learn about setting up a vellum grass sim, Redshift3D proxy instancing, attaching geometry to animated curves and maintaining orientation, creating directional vectors in VEX, and more.
Some highlight points of the breakdown video:
- 00:00:00 - Entry overview
- 00:02:38 - Houdini logo build
- 00:05:16 - Grass build prep
- 00:33:46 - Grass sim
- 00:42:05 - Setting grass attributes
- 00:50:14 - Flowers prep
- 01:02:13 - Flower instances assignment
- 01:05:52 - Flower geometry build
- 01:19:33 - Render breakouts
- 01:24:00 - Camera settings
- 01:26:36 - Lighting
- 01:27:07 - Redshift3D materials
- 01:30:02 - Render settings
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