This is an introduction to Material Based Destruction in Houdini 18.  


Houdini 18 has introduced many exciting new tools to make destruction workflow faster and more efficient.  This tutorial covers:

  • Using the RBD Material Fracture Node
  • Using multiple constraint types
  • Creating constraints procedurally
  • Fracturing glass efficiently
  • Managing your network for efficiency
  • Inspecting and visualizing attributes 
  • Debugging issues

The tutorial is available here.  

NOTE:  You will need the support materials available here.

CREATED BY

SEAN LEWKIW

Sean brings over 20 years of Visual Effects production experience as an artist, manager, and supervisor. He has an impressive list of credits on films such as Lord of the Rings, X-Men, The Golden Compass, Cloud Atlas, and Transformers to name a few. Sean brings a strong knowledge of Houdini, having used it since Inception in 1999, and has worked closely with SideFX over the years as a consultant and guest speaker. He is currently Lead Houdini Instructor at Lost Boys School of VFX in Montreal, and works as a Content Creator for SideFX.

More from Sean Lewkiw

COMMENTS

  • Jorge Diaz 10 months, 2 weeks ago  | 

    I see the lost boys logo, I click, I akm a simple man

    • Glenn Butler 10 months, 1 week ago  | 

      Click on the orange "here" in "The tutorial is available here", if that is what you are asking. ;)

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