Sean Lewkiw

mrCatfish

About Me

I have almost 30 years of VFX production experience as a VFX Supervisor, DFX Supervisor, CG Supervisor and Houdini FX artist. My credits include Lord of the Rings, Superman Returns, Golden Compass, Watchmen, Mazerunner, and many many more, and stints at Weta, DNEG, Method, Framestore, Cinesite and ...  more
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
Montreal, Canada
WEBSITE

Houdini Skills

Availability

I am currently employed at Cinesite Montreal

My Tutorials

obj-image Beginner
Material Based Destruction
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Build a Molecule HDA
obj-image Intermediate
How to Eat An Elephant | Learning Strategies
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Solaris Lighting
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Material Based Destruction
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Solaris: Working with USD

My Talks

obj-image HUG
Ocean Tools Quickstart

Recent Forum Posts

Copernicus Terrains - How to Paint an Interactive Mask Oct. 13, 2026, 8:56 a.m.

Hmmm... yes, you are right that works not sure what I was doing. Thank you!

Copernicus Terrains - How to Paint an Interactive Mask Oct. 2, 2026, 12:16 p.m.

Thanks, that's what I was trying to do, but I couldn't get it to display in 3d with the 2-flag workflow. After playing around with it a bit, I see I have to put a null downstream of the paint node with the 3d flag enabled and I can see the results in real time on the geo. However, I only seem to be able to paint "height" and all my attempts to paint a brand-new mask were not working.

Basically, I wanted to paint a brand new mask to modulate a HF blur. A collegue of mine came up with this workflow, which works, but is not obvious to say the least!

Is there a better way to do this? (All attempts to paint a mask using the built in tools failed miserably.)

Copernicus Terrains - How to Paint an Interactive Mask Oct. 1, 2026, 4:20 p.m.

Houdini 22.0.368 - Is this possbible? I want to flatten an area of my terrain. The heightfield clip COP takes a mask.. how do I paint one on my terrain?