Sean Lewkiw


About Me

CG Supervisor

Sean brings over 20 years of Visual Effects production experience as an artist, manager, and supervisor. He has an impressive list of credits on films such as Lord of the Rings, X-Men, The Golden Compass, Cloud Atlas, and Transformers to name a few. Sean brings a strong knowledge of Houdini, having used it since Inception in 1999, and has worked closely with SideFX over the years as a consultant and guest speaker. He is currently Lead Houdini Instructor at Lost Boys School of VFX in Montreal, and works as a Content Creator for SideFX.


My Tutorials

obj-image Beginner
Solaris Lighting
obj-image Beginner
Intro to Material Based Destruction
obj-image Intermediate
Material Based Destruction
obj-image Beginner
Solaris: Working with USD

Recent Forum Posts

Sidefx Labs Destruction Cleanup tool Sept. 28, 2020, 11:25 a.m.

I'm interested in using this tool, but the node that I get when I lay it down with the latest Labs toolset (591) looks totally different and seems to have much less functionality. Is there a way to get the node shown in the docs? []


Guard hairs Sept. 24, 2020, 4:07 p.m.

Going back to an earlier version of Houdini, it works. It's called “whitehair”.

Guard hairs Sept. 24, 2020, 3:57 p.m.


I want my fur groom to have guard hairs. It seems the guard hair tool on the shelf is broken, it just hangs Houdini when I try it. I can't find anywhere in the docs the name of the attribute it's trying to add that causes hair gen to generate guard hairs. Anyone know what it's called?