In the online docs, you will find a series of tutorials which go through a typical production pipeline using the Solaris LOP context in Houdini. Most large studios have a pipeline that tries to non-destructively layer accumulated changes from contributing departments to create a final result. These lessons show you how to create that using Solaris and USD (Univeral Scene Description) which is built into the architecture of LOPS.


Tutorial 1 - Assets Dept: Build
Congratulations! You have built your first USD asset and are ready to move on to the next tutorial!

Tutorial 2 - Assets Dept: Assembly
Continuing from the previous tutorial, we will assemble some assets into a bigger asset. This is a miniature version of one of the early stages of a production pipeline, asset creation.

Tutorial 3 - Layout Dept: Sequence Layout
We will layout some assets in a scene, acting at the "sequence" level. This is a miniature version of one of the stages of a production pipeline, layout.

Tutorial 4 - Layout Dept: Shot Layout
Using the previously-created sequence layout, we will layout some assets in a scene, acting at the "shot" level. This is a miniature version of one of the stages of a production pipeline, layout.

Tutorial 5 - FX Dept: FX
Using one of the previously-created shot layouts, we will create some FX elements which will replace some static elements. This is a miniature version of one of the stages of a production pipeline, FX.

Tutorial 6 - Lighting Dept: Lighting
At the end of our pipeline, we are going to be lighting the accumulated contributions of all of the upstream departments. This is a miniature version of one of the stages of a production pipeline, Lighting.

CREATED BY

SEAN LEWKIW

Sean has over 25 years of VFX production experience as a VFX Supervisor, DFX Supervisor, CG Supervisor and Houdini FX artist. His credits include Lord of the Rings, Superman Returns, Golden Compass, Watchmen, Mazerunner, and many many more, and stints at Weta, DNEG, Method, Framestore and others. See his IMDB profile at https://www.imdb.com/name/nm0507909/ Sean has extensive teaching experience as Lead FX Instructor for four years. He focusses on the fundamentals so that you understand what you are doing and why you are doing it, so that you can take what you learned and actually use it to create new content. Sean has also worked with Sidefx Software creating documentation for Houdini itself. He has also been using Houdini since its inception!

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