In the online docs, you will find a series of tutorials which go through a typical production pipeline using the Solaris LOP context in Houdini. Most large studios have a pipeline that tries to non-destructively layer accumulated changes from contributing departments to create a final result. These lessons show you how to create that using Solaris and USD (Univeral Scene Description) which is built into the architecture of LOPS.


Tutorial 1 - Assets Dept: Build
Congratulations! You have built your first USD asset and are ready to move on to the next tutorial!

Tutorial 2 - Assets Dept: Assembly
Continuing from the previous tutorial, we will assemble some assets into a bigger asset. This is a miniature version of one of the early stages of a production pipeline, asset creation.

Tutorial 3 - Layout Dept: Sequence Layout
We will layout some assets in a scene, acting at the "sequence" level. This is a miniature version of one of the stages of a production pipeline, layout.

Tutorial 4 - Layout Dept: Shot Layout
Using the previously-created sequence layout, we will layout some assets in a scene, acting at the "shot" level. This is a miniature version of one of the stages of a production pipeline, layout.

Tutorial 5 - FX Dept: FX
Using one of the previously-created shot layouts, we will create some FX elements which will replace some static elements. This is a miniature version of one of the stages of a production pipeline, FX.

Tutorial 6 - Lighting Dept: Lighting
At the end of our pipeline, we are going to be lighting the accumulated contributions of all of the upstream departments. This is a miniature version of one of the stages of a production pipeline, Lighting.

CREATED BY

SEAN LEWKIW

Sean brings over 20 years of Visual Effects production experience as an artist, manager, and supervisor. He has an impressive list of credits on films such as Lord of the Rings, X-Men, The Golden Compass, Cloud Atlas, and Transformers to name a few. Sean brings a strong knowledge of Houdini, having used it since Inception in 1999, and has worked closely with SideFX over the years as a consultant and guest speaker. He is currently Lead Houdini Instructor at Lost Boys School of VFX in Montreal, and works as a Content Creator for SideFX.

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