In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.
COMMENTS
Anonymous 4 years, 7 months ago |
Rob, you're always a life saver. The takes coming in from Mixamo drove me off track... thanks!
rmagee 4 years, 7 months ago |
Glad to see that this very old tutorial still has value for you. Just be sure to use the Vellum solver for the cloth....
Daksina_moorthi 3 years, 10 months ago |
Hello sir, Can i use the same for Houdini 18
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