In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • Anonymous 4 years, 7 months ago  | 

    Rob, you're always a life saver. The takes coming in from Mixamo drove me off track... thanks!

  • rmagee 4 years, 7 months ago  | 

    Glad to see that this very old tutorial still has value for you. Just be sure to use the Vellum solver for the cloth....

  • Daksina_moorthi 3 years, 10 months ago  | 

    Hello sir, Can i use the same for Houdini 18

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