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We'll start with the procedural modelling and shading of the rock platform and environment. Then we'll move on to the modelling and RBD simulation for the Core and texture it in Substance Painter. Then we'll create a plexus effect and the entire particle setup for the shot; lastly, we'll cover some basic lighting and shading and render everything with Redshift using different AOVs, and a final touch of compositing in Nuke.

COMMENTS

  • LukeP 1 year, 3 months ago  | 

    Would be an awesome tutorial if you used Karma XPU vs Redshift. Not everyone has Redshift...

    • EzPepz 1 year, 3 months ago  | 

      Yeah I know that, unfortunately I still need to dig into Karma, so maybe for the next one.^^

  • eymen 11 months, 3 weeks ago  | 

    your tutorial is clean and understandable to all levels of students thank you
    better Tutorial in Internet which is teaching the idea before start and showing the wrong or basic then go to advanced levels not like walking through until finishing the course
    thank you

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