In this lesson, you will work with Houdini's modeling tools. You will learn how to work interactively in the viewport and also how to use the node view to generate geometry procedurally.

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi

COMMENTS

  • perfectcircle1395 4 years, 11 months ago  | 

    So far, this is the best intro to modeling in Houdini that I've been able to find. Thanks!

  • daryliran 4 years, 10 months ago  | 

    Thanks for your simple explanation of procedural modeling in Houdini. It makes me excited to continue and learn more.

  • alexEnShort 4 years, 10 months ago  | 

    great tutorial. It seems so simple now. thanks

  • maneesh_1999 4 years, 10 months ago  | 

    Thank you..!!

  • hazemhussain600 4 years, 9 months ago  | 

    thanks man

  • vivekc 4 years, 9 months ago  | 

    great houdini teacher

  • bhola 4 years, 9 months ago  | 

    nice vid and going through all the basic is very educational if you are new to houdini but the problem is that 'effectively' word is echoning in my ear and it has been 2 days since i watched this vid

  • iamorim 4 years, 8 months ago  | 

    I really appreciate the way you teach. Thanks!! :D

  • kudilos 4 years, 8 months ago  | 

    I'm a programmer. A little correction from my side.

    .. is not a current directory. .. is a parent directory. In the video on 26:06 you are inside of 'move_to_grid'. When you type .. you go to the parent directory which is 'obj'. Then in 'obj' you go to 'box2/sizey'. Try to type 'cd ..' in command prompt in windows, you will see how it works.

  • kudilos 4 years, 8 months ago  | 

    Why the lollipops were angled on a rubber toy and were not on a pig head and a the sphere? Lollipops were attached to points and points have no direction.

  • anon_user_62058515 4 years, 8 months ago  | 

    Very good tutorial! You like the word "effectively", right. :D

    • rohandalvi 4 years, 8 months ago  | 

      Yes.
      Effectively and basically. My two most favouritest words in the whole world. :P

  • didi12345 4 years, 8 months ago  | 

    Right here waiting for more tutorial videos. Thank you so much.

  • sebaberu 4 years, 8 months ago  | 

    Thank you so much for your tutorial; from 25'00, i doesn't work for me, when i copy and paste the references... I've tried several times, but when i scale the box, for example, it is still going through the grid... By the way you have a very nice way of teaching!

    • sebaberu 4 years, 8 months ago  | 

      I've finally got it... forgive me

      • sebaberu 4 years, 8 months ago  | 

        The problem was simply in the geometry node i had selected the box, but not displayed the transform node...

  • norwhalemmy 4 years, 5 months ago  | 

    Effectively, that was, you know, essentially a pretty effective tutorial, yeah ;). Thanks for the tutorial really cool stuff!

    • rohandalvi 4 years, 5 months ago  | 

      Effectively, that is my Essential catch phrase, :P

      Glad you found the tutorial useful.

      I also use the word Basically a lot. I'm disappointed you didn't mention that. :D

  • SilentPhill 4 years, 4 months ago  | 

    At 54:39, how did you get it to show only the scatter points? I cannot seem to find the hotkey or information online for it. Thanks in advance!

    • SilentPhill 4 years, 4 months ago  | 

      Never mind. For some reason, it was still showing the wireframe of the sphere's mountain level, though I didn't have the clicked to show (sorry, I don't remember all the terms - so much!). But yeah, after clicking them on and off again, they finally turned off, and I was able to see the scatter points. Realized it was something to do with the sphere itself because after adding the line and ticked the Display and Template, it still showed the sphere wireframe.

  • tuonganh 4 years, 2 months ago  | 

    Great tutorial for beginners like me! Thank you alot Rohan :D

  • Emrebener 4 years, 2 months ago  | 

    Thank you for these videos! :)

  • ClimaxGravely 4 years, 1 month ago  | 

    Thanks very much for your hard work, these videos are great for someone like me (programmer for the last 10 years but the 10 years before that I worked with various DCC's).

  • Raihau 4 years ago  | 

    I get a "Fatal error" every time I try to implement a "Poly Extrude" and shuts the software down....

    • djfite97 3 years, 10 months ago  | 

      I had that before too. I got a newer computer with a better graphics card and it doesn't happen anymore. I could do all kinds of things in Houdini, but it was when I went to Polyextrude that Houdini would crash.

  • lorenzo98martini 3 years, 11 months ago  | 

    Thx for the tutorials Rohan! Always clear during explanation!

  • djfite97 3 years, 10 months ago  | 

    Excellent tutorial! Simple explanations about Groups. Thank you! -Derek

  • Paramjeet8d06771184d44ed5 3 years, 7 months ago  | 

    Before this tutorial i was pretty scared of Houdini. now i feel all the things that i was missing in other 3d softwares is the basic of houdini. no wonder its widely used by artists.

  • kaufmans-curse 3 years, 6 months ago  | 

    Awesome tutorials Rohan... i'm just starting out but these are a great introduction to everything. Thanks!

  • Vitalii87 3 years, 5 months ago  | 

    Thank you for the tutorial sir. I have one issue though. When I create a transform node and move the box, Houdini creates an edit node between the box node and transform node. And it doesn't move the whole box but moves one side of it which distorts the box. Please help me fix it.

    • rohandalvi 3 years, 5 months ago  | 

      The only reason that's happening is because you're accidently selecting points or polygons in the viewport.

      You can delete the edit node and in the transform node make sure there's nothing written in the group area on top. If it has anything in it, mostly likely you'll see some numbers, just delete those. Then everything will be fine.

      • Vitalii87 3 years, 5 months ago  | 

        Thank you. You're very helpful.

  • edwin_k 3 years, 3 months ago  | 

    I created "line node" and "group by range node" to select only top point. I set the group type to "Points" and moved "End" slide to 1 but neither is selecting or deselecting any points. So I just moved on to copying spheres and it's copying spheres on every points. I replayed that part millions times and followed the exact same steps but nothing changes. What should I do?

  • micheleforesi88 3 years ago  | 

    "effectively"

  • Kief 2 years, 11 months ago  | 

    Why are you keeping templates in play just to give yourself two buttons to click instead of one every time you switch nodes?

    • rohandalvi 2 years, 11 months ago  | 

      it a very old habit from the time I started learning Houdini in version 8. You don't need to follow it. It just muscle memory, difficult to break. :)

  • Vurdalake 2 years, 7 months ago  | 

    Many thanks for the tutorials! Very helpful!

  • karlikch 2 years, 6 months ago  | 

    As always great learning

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