The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.

We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation.

For the purpose of this training I shall cover Redshift, Octane and Mantra. We shall also use substance painter to build textures using the images that have baked in Houdini.



Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi


  • charu 1 year ago  | 

    Nice video. Would definitely like to go further with your tutorials.

  • NAdams 1 year ago  | 

    Finally, some up-to date material on texturing. I'll be checking this out soon.

  • charu 1 year ago  | 

    Your thumbnail image gets me every time I see it. It's a nice tutorial. You should try submitting it on hackr as well. More people would love it.

  • sureshdasari 2 months, 2 weeks ago  | 

    Good one Rohan. Will share it in our site ( also.

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