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TOTAL DURATION: 47m 18s

Learn how the rock statues were made in the GROT scene. Each statue starts with base geometry set up in a pose and then the procedural tool being created in this lesson is used to add rock details. You will begin by preparing the geometry which will then be deformed into stylized shapes. To make the look a bit more interesting, three textures are used to make sure there is variation in the statue. To complete the process, smaller details are added and the tool is wrapped up into a digital asset.

Learn more about Project Grot.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

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