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TOTAL DURATION: 1h 33m 9s
Project Pegasus features a 4-kilometre-wide island with valleys, forests and dirt paths inspired by the Scottish landscape. Learn about the Heightfield Erode tool, taking an in-depth look at each parameter and its purpose. Then, learn how the landscape for Project Pegasus was created and imported into Unreal as a Digital Asset.
Project Pegasus is an in-house tech demo designed to use Houdini's procedural workflows to create an open world 3D environment that integrates with the latest technologies in Unreal Engine 5.
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COMMENTS
mronier 1 year ago |
Thank you Ian, best Landscape I've ever done!
Storm Cellar 11 months, 3 weeks ago |
Excellent, thank you!
DevoStevo 9 months, 3 weeks ago |
I had to import the PE_import_bgeo to import the landscape bgeo files in order for my PE_load_landscape to work in UE.
Also, I created a blank level like you did in Unreal but no character created with mine just a player start position, which I had to move so it landed on my terrain.
Now I can move around the terrain using the controller but there's no character or follow me camera. Why didn't my blank level create everything yours did?
Any chance you can provide more details on how you set up you UE project for us UE noobs please.
scompean 9 months, 1 week ago |
You can add the 3rd person content to the blank level by going to Add Content | Add Content or Feature Pack in Content Browser.
scompean 9 months, 1 week ago |
In this landscape creation how did you take into account the Unreal Engine guidelines for landscape sizes. The landscape size was set to 512x512 which does not follow the recommendations. Does this not cause issues when translating into UE world coordinates?
GonzoD 3 months, 3 weeks ago |
Thank you Ian, very well paced well structure tutorial.
DrR0bot 3 months, 2 weeks ago |
Does anyone know which video comes after this one? I have been checking YouTube and the videos in here and there is no order at all.
istari_stargazer 3 months ago |
The Attribute Create Node did NOT work for me. There is actually a node called "Unreal Material" - it is specifically designed for this purpose. Using this one, I was able to get the materials to appear on the terrain.
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