Donovan Cook
GonzoD
About Me
EXPERTISE
Game Artist
INDUSTRY
Education | Film/TV | Gamedev | VR
Connect
LOCATION
Fujairah,
United Arab Emirates
WEBSITE
Houdini Skills
ADVANCED
Digital Assets | Realtime FX
INTERMEDIATE
Procedural Modeling | Environments | Motion Editing | Animation | Cloth | Crowds | Solaris | Karma | Lighting | Pyro FX | Fluids | Destruction FX | VEX | Python
Availability
I am currently employed at HCT
Recent Forum Posts
Day 3 | Geometry | Scatter & Align | Animation Feb. 19, 2025, 7:47 a.m.
hey there, I am not sure if this is the correct place for this but I really need a bit of help. I am trying to scatter objects randomly on the side of buildings. I am using a group by normal to get the side of the building that i need.
When I scatter, the objects are pointing down. So I have to use a transform node to rotate them so they are pointing along z. The issue is that they seem to be pointing out from Z and also in, so the opposite side of the building is not getting elements pointing back but into the building. I ahve tried two different selections of the sides of buildings and I see that the normals are correct but I cannot get the geo to point in the direction of the normal.
I have tried using a Ray node to get the direction but nothing I do corrects the rotation. Any ideas?
When I scatter, the objects are pointing down. So I have to use a transform node to rotate them so they are pointing along z. The issue is that they seem to be pointing out from Z and also in, so the opposite side of the building is not getting elements pointing back but into the building. I ahve tried two different selections of the sides of buildings and I see that the normals are correct but I cannot get the geo to point in the direction of the normal.
I have tried using a Ray node to get the direction but nothing I do corrects the rotation. Any ideas?