Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 22m 33s

Learn about the cloud tools in Houdini. The idea behind the setup is that a user can draw a rough shape that they want and the tool outputs a nice fluffy looking cloud. We will leverage some of the cloud tools and sops to make this idea. Once a cloud is created, getting it into the game engine is the next challenge. The approach here will be rendering it out to an image as that is still the cheaper way of getting volumes into an engine.

Learn all about Project Skylark

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • Mario_Leone 2 months, 2 weeks ago  | 

    I didn't know the "Distance from Border" node, thanks, are there any other circumstances where you found it useful? I also really enjoyed the controllability and simplicity of the cloud texture!

  • populus 2 months, 2 weeks ago  | 

    Heya, thanks so much for the tutorial :)
    I do have one question, when you put your light in your cloud becomes black, like in a scene with no light, but mine stays in this preview lighting mode still and I cannot take a screenshot of it nicely. Also how do you remove all the little icons within the viewport to take the screenshot properly?
    Thanks in advance!

    • tohyojiang 1 month, 4 weeks ago  | 

      Bottom left of your viewport, under the flipbook button you will find "View: Mantra" Button. You can screenshot/render there with alpha channel.

  • Anonymous 1 week, 1 day ago  | 

    Thank you!

Please log in to leave a comment.