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TOTAL DURATION: 22m 33s
Learn about the cloud tools in Houdini. The idea behind the setup is that a user can draw a rough shape that they want and the tool outputs a nice fluffy looking cloud. We will leverage some of the cloud tools and sops to make this idea. Once a cloud is created, getting it into the game engine is the next challenge. The approach here will be rendering it out to an image as that is still the cheaper way of getting volumes into an engine.
Learn all about Project Skylark
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COMMENTS
Mario_Leone 2 months, 2 weeks ago |
I didn't know the "Distance from Border" node, thanks, are there any other circumstances where you found it useful? I also really enjoyed the controllability and simplicity of the cloud texture!
populus 2 months, 2 weeks ago |
Heya, thanks so much for the tutorial :)
I do have one question, when you put your light in your cloud becomes black, like in a scene with no light, but mine stays in this preview lighting mode still and I cannot take a screenshot of it nicely. Also how do you remove all the little icons within the viewport to take the screenshot properly?
Thanks in advance!
tohyojiang 1 month, 4 weeks ago |
Bottom left of your viewport, under the flipbook button you will find "View: Mantra" Button. You can screenshot/render there with alpha channel.
Anonymous 1 week, 1 day ago |
Thank you!
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