Mario Leone
Mario_Leone
About Me
I’m a Senior Technical Artist specializing in Houdini, Unreal Engine, procedural systems, USD workflows, and real-time VFX.
My work focuses on building scalable tools and pipelines, that allow artists to move faster, reduce repetitive work, and push production quality further.
At TriArts, I le... more
I’m a Senior Technical Artist specializing in Houdini, Unreal Engine, procedural systems, USD workflows, and real-time VFX.
My work focuses on building scalable tools and pipelines, that allow artists to move faster, reduce repetitive work, and push production quality further.
At TriArts, I lead a team of technical artists working across procedural environments, volumetric real-time FX, pipeline development, tools, and production systems for Unreal Engine.
Alongside production, I’m the founder of NodeFlow, an educational platform focused on Houdini and procedural workflows. My Houdini training has been recognized through SideFX educational initiatives and awards.
I’m also a Houdini Certified Instructor and Unreal Authorized Instructor. I teach Houdini, Unreal Engine, USD, proceduralism, and environment workflows at Voxel School in Madrid, through private mentorships, and in training programs for studios and professional artists.
Before moving into VFX, I worked in photography and visual arts. That background still strongly influences the way I approach technical art: systems should not only be efficient, they should ultimately serve the image.
In 2024, I was selected as a winner of The Rookies. My work has also been featured by NVIDIA and published by 3D World, Creative Bloq, The Rookies, and Think Tank Training Centre.
Outside production and teaching, I spend a lot of time studying business, knowledge systems, automation, and emerging AI tools, particularly how they can improve creative and technical workflows.
Portfolio: https://vimeo.com/865083222
YouTube: https://www.youtube.com/@nodeflowhoudini
Website: https://nodeflowhub.super.site/
I’m always interested in meaningful collaborations involving technical art, Houdini, Unreal Engine, procedural workflows, pipeline development, and education. less
EXPERTISE
Freelancer
INDUSTRY
Education | Film/TV
Connect
LOCATION
Cusco,
Peru
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Crowds | Solaris | Karma
INTERMEDIATE
Digital Assets | Hair & Fur | Cloth | Lighting | Fluids | PDG | VEX | Python
BEGINNER
Character Rigging
Availability
I am currently employed at Triarts Games
My Badges
Houdini Certified Instructor
2025
My Tutorials
Recent Forum Posts
Houdini 20.5 Karma MaterialX Normals/displacement May 31, 2025, 7:47 a.m.
Hi Stu, wiring Normal maps and Dispacement maps can be a little tricky using MaterialX.
1 - Import your images with a MtlX Tiled Image
2 - For the displacement map, change the signature to "Float"
3 - For the Normal map, change the signature to "vector3"
4 - While you can plug the Displacement already, the Normal map needs a MtlX Normal Map Node.
Check the attached image, I really hope this helps!
1 - Import your images with a MtlX Tiled Image
2 - For the displacement map, change the signature to "Float"
3 - For the Normal map, change the signature to "vector3"
4 - While you can plug the Displacement already, the Normal map needs a MtlX Normal Map Node.
Check the attached image, I really hope this helps!
Day 3 | Model: SOPS | ARCHITECTURE | Image March 3, 2025, 5:26 p.m.
Voronoi Pyramids at sunset...
Day 3 - Architecture
Day 3 - Architecture
Day 2 | Model: SOPS | FURNITURE | Image March 2, 2025, 1:17 p.m.
Hi everyone, first time participating in Mardini!
While I am still waiting for my indie license to be approved, here is my entry for Mardini 2025 Day 2 - furniture.
I used Curves to model the couch and a Vellum sim to make it fluffier, I also used Vellum for the pillows, all textures are from GreyscaleGorilla, rendered in Karma with Denoiser.
Thanks.
I also have a Youtube channel (Node Flow): https://www.youtube.com/@nodeflowhoudini?sub_confirmation=1
While I am still waiting for my indie license to be approved, here is my entry for Mardini 2025 Day 2 - furniture.
I used Curves to model the couch and a Vellum sim to make it fluffier, I also used Vellum for the pillows, all textures are from GreyscaleGorilla, rendered in Karma with Denoiser.
Thanks.
I also have a Youtube channel (Node Flow): https://www.youtube.com/@nodeflowhoudini?sub_confirmation=1