Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

In this video, we start exploring Copernicus in Houdini 20.5 by working with SDF shapes and assembling them into more complex forms and patterns.

We’ll wrap up by creating 2 tiling patterns inspired by Arabic culture!


Key topics include:

🧊 Working with SDF primitive shapes

🧠 Combining SDFs to build complex forms

🔁 Creating tileable patterns

🚀 A beginner-friendly intro to Copernicus

CREATED BY

MARIO LEONE

I’m a Senior Technical Artist specializing in Houdini, Unreal Engine, procedural systems, USD workflows, and real-time VFX. My work focuses on building scalable tools and pipelines, that allow artists to move faster, reduce repetitive work, and push production quality further. At TriArts, I lead a team of technical artists working across procedural environments, volumetric real-time FX, pipeline development, tools, and production systems for Unreal Engine. Alongside production, I’m the founder of NodeFlow, an educational platform focused on Houdini and procedural workflows. My Houdini training has been recognized through SideFX educational initiatives and awards. I’m also a Houdini Certified Instructor and Unreal Authorized Instructor. I teach Houdini, Unreal Engine, USD, proceduralism, and environment workflows at Voxel School in Madrid, through private mentorships, and in training programs for studios and professional artists. Before moving into VFX, I worked in photography and visual arts. That background still strongly influences the way I approach technical art: systems should not only be efficient, they should ultimately serve the image. In 2024, I was selected as a winner of The Rookies. My work has also been featured by NVIDIA and published by 3D World, Creative Bloq, The Rookies, and Think Tank Training Centre. Outside production and teaching, I spend a lot of time studying business, knowledge systems, automation, and emerging AI tools, particularly how they can improve creative and technical workflows. Portfolio: https://vimeo.com/865083222 YouTube: https://www.youtube.com/@nodeflowhoudini Website: https://nodeflowhub.super.site/ I’m always interested in meaningful collaborations involving technical art, Houdini, Unreal Engine, procedural workflows, pipeline development, and education.

More from Mario Leone

COMMENTS

  • HygienicIn3D 1 year, 1 month ago  | 

    Extremely helpful. Made something powerful appear tameable! Thank you.

  • JalynL 7 months ago  | 

    Very easy, and 2 lessons in 1!

Please log in to leave a comment.