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In this episode, we dive into the full material workflow in Copernicus — from scratch to PBR-ready in under 10 minutes! 🎨

Perfect for beginners, we start by generating the Height, the Base Color and then create all the essential maps for a complete material setup.


Key topics include:

🗺 Creating height maps from scratch

🧪 Generating roughness, normals, and AO

⚙️ Full Copernicus material workflow, step by step

CREATED BY

MARIO LEONE

Originally from Italy, visual arts have been my passion for as long as I can remember. I worked as photographer for several years and I joined the VFX industry 2 years ago. Now I focus on Education! I’m working as an Environment art professor at Voxel school, teaching Houdini & Unreal. I also founded NodeFlow, a Youtube channel supported by SideFX where I share educational content with the community. In 2024 I was one of the few winners of the Rookies Context, my work has been featured by NVIDIA, and I had the chance to publish articles regarding my art in leading platforms like 3D World, Creative Bloq, The Rookies & Think Tank Training Center. Find my Personal work here: https://vimeo.com/865083222 Check my Youtube channel: https://www.youtube.com/@nodeflowhoudini And Hey, if you read it until here, thank you so much, I am excited to work with you, either as Professor or as Houdini Generalist!

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COMMENTS

  • knockflakes 1 week, 2 days ago  | 

    That´s a really nice and quick tutorila! :) Thänx a lot!

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