After being asked how to create clouds for rendering in Octane (or any other Engine that supports VDBs) we dove into that topic a bit and the quickest way we found was to use the cloud tools that Houdini provides.
So here’s our rather quick take on creating not only standard clouds but also turning any 3D model into a cloud (Amélie anyone?) and rendering the resulting VDBs in Octane inside Cinema 4D.
COMMENTS
Andrewlem 7 years, 8 months ago |
Ok Manuel, you had me until Volumeslice.
How the heck can this be considered a BEGINNER tutorial when you start spouting off preferred density parameters from random nodes as though a BEGINNER would have a clue what those nodes are and where they come from.
Your assumptions that I would know the presets of each node you put in to control the DENSITY criteria of a cloud is borderline insulting.
I suggest you explain HOW to apply various settings,WHY the settings are what they are, WHERE they are, and WHAT they do.
Try to foster an understanding of HOUDINI, not just the step by step click-trail on how to build a cloud.
A solution may be to label your tutorial as INTERMEDIATE not BEGINNER.
I'm going to learn this program if it kills me . . . and it just might.
bobrobelka 7 years, 6 months ago |
Thank you very much)
ayyappaas 7 years, 4 months ago |
Welcome to Houdini!
ErnestDios 6 years, 8 months ago |
thank you! very straight to the point
caJPFly 4 years, 8 months ago |
Really nice and effective! Thanks
imakeitmove 4 years, 3 months ago |
I really can't thank you enough for showing such a logical and simple, yet powerful setup for making custom vdb clouds. Wowzas this is great!
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