After publishing the VDB denting tutorial, we received some questions regarding how we created the geometry used in the preview rendering for that tutorial. In this quicktip we’ll show you how to create the organic shapes we used when testing that setup. It’s a neat combination of geometry and VDBs.
COMMENTS
fgillis 8 years, 4 months ago |
Very nice. Thank you for sharing.
cyx1906 8 years, 4 months ago |
Actually I did this before this class but after that vdb class.haha.And in addition using the adaptive mode of the remesh node to make the wires which near to balls more detailly
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