In part 1 you will see a basic overview of the process for making models destructible in Unreal Engine with Apex
Link to Borderlands 3 Talk by Caitlyn Trout: https://youtu.be/KYCDmOe4i_A
In part 2 is a more complex example shown. The finished output is a destroyable barricade which you can shoot on to destroy.
COMMENTS
kuimig 3 years, 8 months ago |
thx simon~
GreggoryAddison 3 years, 8 months ago |
I hope this works as easy with chaos once they finally release it. Saw on the unreal docs that apex is deprecated and shouldn’t be used for production.
dlbogdan 3 years, 8 months ago |
I am just getting into Houdini, but with the only focused purpose to help me bring my vision into a final product, which is a game in UE4.
Mainly interested in faster iteration for level creation.
Thanks Simon, your tuts are gold!
frsmaurin 1 year, 11 months ago |
hi simon,
Like this :)
Is this kind of technic could be used in unity?
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