In part 1 you will see a basic overview of the process for making models destructible in Unreal Engine with Apex

Link to Borderlands 3 Talk by Caitlyn Trout: https://youtu.be/KYCDmOe4i_A​ 


In part 2 is a more complex example shown. The finished output is a destroyable barricade which you can shoot on to destroy. 

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • kuimig 3 years, 8 months ago  | 

    thx simon~

  • GreggoryAddison 3 years, 8 months ago  | 

    I hope this works as easy with chaos once they finally release it. Saw on the unreal docs that apex is deprecated and shouldn’t be used for production.

  • dlbogdan 3 years, 8 months ago  | 

    I am just getting into Houdini, but with the only focused purpose to help me bring my vision into a final product, which is a game in UE4.
    Mainly interested in faster iteration for level creation.
    Thanks Simon, your tuts are gold!

  • frsmaurin 1 year, 11 months ago  | 

    hi simon,
    Like this :)
    Is this kind of technic could be used in unity?

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