In this guide I will show you how you can debug Python scripts in various VFX DCC applications, like Houdini, Nuke, Maya and Blender. I will cover remote Python debugging from Visual Studio Code and configuration of applications.


In most Python IDEs you have a built-in debugger, which enables you to execute a script, set breakpoints, examine local variables, do steps in execution… It is fairly straightforward to debug an application, which is executed from an IDE. But when programming for VFX applications you might often use application APIs and your scripts are usually called from the application, not as standalone. In this case you cannot execute your scripts from IDE as they might depend on modules provided by the application (hou module in Houdini, nukemodule in Nuke, bpy in Blender…)


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