A tutorial showing how to create object trails in Houdini, and then add a turbulence effect to them.

PS. The creation of the Rank attribute described here is a slightly long way of achieving the result. A better alternative is to create texture coordinates on the curve - as explained in the separate Ramps tutorial.

COMMENTS

  • masterlvl999 5 years, 3 months ago  | 

    Geometry OBJ's "Path Follow" parameter is hidden in interface. So, need to use [Constraints ] > [Follow Path] shelf.
    When I made visible for "Path Follow" parameters, the Set Key didn't applied to it.

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