This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini.  

    To generate this level I used Houdini Engine.  Plugin (HDA) runs perfectly on Unreal versions 4.19, 4.20, 4.21  


             *Free Demo version:  https://gum.co/DemoLVLDesign1

            *Explore my products:   https://gumroad.com/rart 

            *Follow me for updates on what I am creating:  https://www.artstation.com/raducius 



In Houdini 

The level is generated automatically depending on length and width and another 6 parameters each of these 6 parameters automatically arranges objects in the scene. 

So that there are no intersections of objects or holes in the level.




*UE4 Level top view


     I did not use Vex or Python only available nodes in Houdini.

*UE4 Level view from inside







 *these combinations were automatically generated I just introduced some random parameters ;)



Plugin Interface (HDA- Houdini Digital Asset) in Unreal Engine

            Procedural Generation of Level



           Exploring The Level




            *Free Demo version:  https://gum.co/DemoLVLDesign1

            *Explore my products:   https://gumroad.com/rart 

           *Follow me for updates on what I am creating:  https://www.artstation.com/raducius 


Thank you!






COMMENTS

  • 6335ea564b894921 1 month ago  | 

    How to make Destiny 2 by yourself. Looks great! :)

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