PROCEDURAL LEVEL DESIGN IN UE4
This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini.
To generate this level I used Houdini Engine. Plugin (HDA) runs perfectly on Unreal versions 4.19, 4.20, 4.21
The level is generated automatically depending on length and width and another 6 parameters each of these 6 parameters automatically arranges objects in the scene.
So that there are no intersections of objects or holes in the level.
*UE4 Level top view
*these combinations were automatically generated I just introduced some random parameters ;)