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Working on a project with the guys at Subdivision Studio, I created this Stitching effect, so I decided to make a tutorial about it.
The HDA is made to work with any input curve (provided some correct initial N and up) and it lets you deeply customize the look of the effect.
Everything will be made in Houdini from scratch.
Hope you'll enjoy it ^^
COMMENTS
Anonymous 4 days, 10 hours ago |
I love how you broke down VEX stitching! I struggled with this concept in my last project, and your tips are super helpful. Have you tried using it for game assets? Also, have you checked out https://topgames.gg? They have some cool resources too! https://geometry-dashmeltdown.github.io
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