Occasionally we find an E-Mail in our inbox that asks how to achieve a given effect. This time Jesper asked us how we’d go about creating something like this – spheres arranged in space to create the illusion of a halftone image when viewed from the right point.

What this illusion combines are two vintage techniques: Halftone rasterization and perspective projection.

Halftone rasterization is the process of breaking down a greyscale image into discrete dots of varying size in order to create the illusion of different brightness values when viewed from afar.

Forced perspective is a technique that’s been used as a practical effect in movies like “Close Encounters of The Third Kind” or “The Aviator” to make models appear bigger than they are. (It’s been abused all too often to seemingly hold the tower of Pisa as well.)

Also this article on Wired does a really great job at explaining how perspective and forced perspective works.



Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as an Art Director at Aixsponza.

More from Moritz Schwind


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