This tutorial looks at how to create a map of the wetness left by a particle fluid, so that you can correctly render surfaces with a wet look.
This tutorial looks at how to create a map of the wetness left by a particle fluid, so that you can correctly render surfaces with a wet look.
COMMENTS
masterlvl999 5 years, 11 months ago |
Instead of using $NGRP on "Impulse Count", I used npointsgroup("../../wet_points", wet_points) to get number of group points. It finely reads the count but I got trouble here.
This Popnet doesn't make any particles or points, so I cannot transfer new attribute to scatter. Any help?
masterlvl999 5 years, 11 months ago |
Oh I find why it is by myself. Emission Type was wrong, must be my click was missed and didn't realize it.
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