This video series teaches how to build a white box to placement point system. It explains the system from a high level and won't go into the step by step building. The system shown was made for a year 2 nhtv art project aimed at making procedural artists work together with level designers.
01 | Overview
This video is an overview of the whole project. In it you will find the project brief, goals and a short showcase of the whole system. In this video series a explanation is given on how to build a white box to placement point system.
02 | Merging FBX Files
This video will cover the first section of the system: importing fbx files into a single node using python.
03 | Cleaning Geometry
The video above showcases a way to take messy geometry (in this case generated by unreal) and clean it up.
04 | Adding a Grid
This part will cover a method to apply a grid to odd shapes whilst also adding in doors.
05 | Placement Points
In this video the placement point system will be covered. This section takes care of making points that can later be used to place assets..
06 | Arches (Work in Progress)
This video will cover a way to place items (in this case arches) on previously made placement points using attributes.
COMMENTS
eyeclick 6 years ago |
If this was step-by-step as opposed to an overview, it would be definitely be on my buy list.
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