This video series teaches how to build a white box to placement point system. It explains the system from a high level and won't go into the step by step building. The system shown was made for a year 2 nhtv art project aimed at making procedural artists work together with level designers.
This video is an overview of the whole project. In it you will find the project brief, goals and a short showcase of the whole system. In this video series a explanation is given on how to build a white box to placement point system.
This video will cover the first section of the system: importing fbx files into a single node using python.
The video above showcases a way to take messy geometry (in this case generated by unreal) and clean it up.
This part will cover a method to apply a grid to odd shapes whilst also adding in doors.
In this video the placement point system will be covered. This section takes care of making points that can later be used to place assets..
This video will cover a way to place items (in this case arches) on previously made placement points using attributes.