An introductory workshop on using noise to artistically direct your scene. While the course starts at an introductory level later topics will need an intermediate knowledge of Houdini. Topics covered include what is the difference between random and noise functions. Creating a drunken walk algorithm. Contiguous and non-contiguous noise, the different types of noise functions in Houdini, and how to shape noise. We will then discuss a workflow to displace geometry in VOPSOPs using noise functions in Houdini. Once the workflow is understood we will translate the same workflow into creating materials and finally volumes.

CREATED BY

SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • vinyvince 7 years ago  | 

    Hi I can not find the hip demo file of the path which will see at 1h30min.... Do you mind to help and tell me where i could find a H16 working file or send me this hip please?

    Thanks for your support,

    vincent*
    bout.de.lune@gmail.com


    ----Vincent Thomas (Available early summer 2017)
    Senior Lighting Lookdev / Env DigiMatte Artist / CG Creative Lead
    http://fr.linkedin.com/in/vincentthomas

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