Houdini 16.5 Nodes VOP nodes

Agent Layer Bindings VOP node

Returns the transform that each shape in an agent’s layer is bound to.

Returns an empty array if the layer name is not one of the agent’s layers, the primitive number is out of range, or the primitive is not an agent.


Geometry File

The geometry to fetch the agent primitives from. The op:/ syntax can be used to refer to a SOP operator rather than a file on disk.

Primitive Number

The primitive number of the agent primitive.


The name of one of the agent’s layers.

Shape Type

Specifies whether to use all shapes in the specified layer, or only the static / deforming shapes.

See also

VOP nodes