Houdini 16.5 Nodes VOP nodes

Bounding Box VOP node

Returns two vectors representing the minimum and maximum corners of the bounding box for the specified geometry.

This operator returns two vectors representing the minimum and maximum corners of the bounding box for the specified geometry.

This generates a primitive bounding box, so primitives like spheres and volumes will expand it to include their extents.

If no file is given, the first input is used where applicable.

Tip

The op:/ syntax can be used to refer to a SOP operator rather than a file on disk.

File

The file on disk to compute the bounding box of.

Primitive Group

The subset of primitives to use for computing the bounding box. Uses SOP-style syntax, so an empty string means all primitives, and adhoc groups such as 0-10 and @Cd.x>0 can be used.

See also

VOP nodes