This VOP transforms scalar texture coordinates.


Transform Order

The order in which transforms are applied. For example, scale first, then rotate, then translate. This can change the position and orientation of the object, in the same way that going a block and turning east takes you to a different place than turning east and then going a block.

X/Y Offset

Translation along X and Y axes.

X/Y Scale

Non-uniform scaling about X and Y axes.


Degrees rotation about XYZ axes.

X/Y Pivot

X and Y origin of the object.

VOP nodes