Houdini 20.0 Nodes VOP nodes

Rings 2.0 VOP node

Generates repeating filtered rings.

Since 16.0

This operator generates repeating filtered rings. The output is one if inside the ring or zero if outside, and can be used to mix between colors or materials.

If the s and t inputs are not specified, global variables appropriate to the current context will be used instead, as follows: (s,t) in the shading contexts; (P.x,P.y) in the geometry and particle contexts; and (X,Y) in the compositing context.

The random seed output is only valid if using a single layer.

See also

VOP nodes