Houdini 16.5 Nodes VOP nodes

UV Transform VOP node

Transforms texture coordinates by the inverse of the matrix consisting of the translation, rotation, and scale amounts.

This operator transforms texture coordinates by the inverse of the matrix consisting of the translation, rotation, and scale amounts.

If input uvw is not connected, the global variables s and t are used instead: uvw = {s, t, 0}.

See also

VOP nodes