This node is designed to have most of its interface promoted up to the parent material. to promote the UI for this node, you must choose Promote Interface ▸ UI + Links + Inputs to trigger scripts on the node to promote and create parameters up on the parent node.
Use point color (tint with Cd)
Multiply the color defined on this tab by the point colors from the geometry.
Shade with a constant color.
Shade according to a color ramp.
Shade according to a blackbody radiation model.
The constant color to use.
The ramp to use.
The temperature corresponding to an input value of
1. For example, if
this parameter is
5000 (the default), then an input value of
means a temperature of 5000 degrees Kelvin.
The blackbody algorithm’s output has a huge dynamic range.
Squashes or stretches the low end of the generated intensity, similar to exposing a photograph for shadows.
Manipulates the high end of the generated intensity.
When this checkbox is off, the node has no effect. This may be useful for debugging.
How to map "illegal" colors outside the color gamut.
No mapping. Don’t try to make the colors "legal", simply output the results of the correction functions.
Clamp all values to 0-1. This will make all colors legal but throws away much of the information about the color (for example hue, saturation).
Moves the color to the nearest representable color in the color space.
Like "Absolute colorimetry", but instead of moving the color to the nearest representable color (shortest distance), moves to the nearest color along the line from the current color to the white point.
The remaining parameters implement various standard color correction functions.