Houdini 18.0 Nodes VOP nodes

Image 3D Volume Procedural VOP node


This procedural will generate a volume from a 3D texture image (.i3d file). Each channel within the texture will be bound to a corresponding vex shader parameter, if it exists.

If the bounding box is not specified for the procedural, the bounding box of the texture map will be used.


file - Specify the file to render density_channel - Specify the channel to be used to bound null

VOP nodes