Houdini 16.5 Nodes VOP nodes

Quaternion VOP node

Takes an angle and an axis and constructs the quaternion representing the rotation about that axis.

The input axis should be normalized.


To get rotate by a Quaternion:

  1. Append Angle (in radians) and the normalized axis to the Quaternion VOP.

  2. Append a Quaternion Rotate VOP.

  3. Multiply the positional vector by the Matrix VOP to get the rotation.

See also

VOP nodes