This operator raises the first argument to the power of the second argument.
The following examples include this node.
This example demonstrates how a mixture of fluid colours can have their colour changed by a collision with a static object.
This example demonstrates how the Fur SOP and Mantra Fur Procedural can be applied to an animated skin geometry. CVEX shaders are used to apply a custom look to the hairs based upon attributes assigned to the geometry.
This example demonstrates how to use a Points From Volume SOP to create a target goal for a flip simulation and make it fill a given piece of geometry.