Houdini 17.0 Nodes VOP nodes

Is Shadow Ray VOP node

Returns 1 if the shader is being evaluated for shadow rays.

This operator returns 1 if the shader is being evaluated for shadow rays. It returns 0 if the shader is being evaluated for pixel color.

Examples

The following examples include this node.

FlipFluidWire Example for FLIP Solver dynamics node

This example demonstrates the use of the Flip Solver and the Fluid Force DOP. The Fluid Force DOP is used to apply a drag force on a wire object according to the motions of a flip fluid. The drag force is only applied at locations where fluid exists in the fluid object.

DiffuseSmoke Example for Gas Diffuse dynamics node

This example demonstrates how to diffuse the density of a smoke simulation using the Gas Diffuse DOP.

FluidGlass Example for Particle Fluid Solver dynamics node

This example demonstrates how to get a smooth fluid stream to pour into a glass.

See also

VOP nodes