Houdini 17.5 Nodes VOP nodes

Is Shadow Ray VOP node

Returns 1 if the shader is being evaluated for shadow rays.

This operator returns 1 if the shader is being evaluated for shadow rays. It returns 0 if the shader is being evaluated for pixel color.

Examples

The following examples include this node.

DiffuseSmoke Example for Gas Diffuse dynamics node

This example demonstrates how to diffuse the density of a smoke simulation using the Gas Diffuse DOP.

See also

VOP nodes