This operator returns the vector representing the reflection of the direction against the normal vector.
The following examples include this node.
This example demonstrates the use of ramps and referenced ramps which are animated over time.
This example demonstrates a simple ray traced shader using a vop vex network. To modify the shader properties, create a properties shader in the material and connect it to the output shaders node. You can then add rendering parameters to the properties node. For example to control the number of reflection bounces, you would add the reflect limit parameter.