Houdini 20.0 Nodes VOP nodes

Burlap Pattern 2.0 VOP node

Returns float between 0 and 1 which defines a burlap pattern useful for simulating rough cloth or weave patterns.

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Since 16.0

Typically, this operator is used in a displacement shader with the output used as the displacement amount. This value can be made an export parameter for import into the surface shader to control the color. If the parametric coordinates, s or t, are made constant, rippled stripes can be generated in each parametric direction.

Inputs

s

U coordinate. This should be connected to the s output of uvcoords. If it is not connected, the global s will be used instead.

t

V coordinate. This should be connected to the t output of the uvcoords. If it is not connected, the global t will be used instead.

freq

The frequency determines the density of the fibers.

offset

This allows the pattern to be shifted along the surface through the texture coordinates.

rough

The roughness controls the fiber coarseness.

Outputs

pattern

This is a float between 0 and 1.

See also

VOP nodes